- Sep 14, 2017 Fallout: New Vegas was originally set to feature three playable races Fallout: New Vegas is lauded by many fans as being the best of the series’ open-world iterations, thanks to its strong.
- But given that Fallout 4 will most likely be a PS4, Xbox One and PC exclusive, it may be possible at a technical level, given the amount of the technical prowess the new consoles bring in.
Only one race (human) made it into Fallout: New Vegas as the player character’s default background. But originally, Obsidian Entertainment wanted to add ghouls and super mutants as playable races.
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Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war.
In a feature article published by Eurogamer, Obsidian CEO Feargus Urquhart revealed that Obsidian was encouraged not to implement additional races by Bethesda during the game’s development. Urquhart blamed the prohblem on the game’s engine, citing complications with how it would process different races.
“It really had to do with how all the weapons and armor worked,” he said to Eurogamer. “Trying to have them all work with ghouls and super mutants was just going to be—[Bethesda] felt like it was going to be a nightmare.”
Bethesda didn’t outright ban ghouls and super mutants as playable races. Rather, the publisher gave a strong suggestion against the idea, encouraging Obsidian to stick to a human-centric RPG experience. Thus, New Vegas as players know it today.
Several other interesting tidbits were revealed in Eurogamer’s report. Obsidian knew early on that Fallout: New Vegas wasn’t intended to be a fourth game. But Urquhart explained that Obsidian wanted to make sure the game was a full title, and not just a spin-off to tide over fans between Fallout 3 and Fallout 4.
“It was meant to be not the sequel,” Urquhart said. “It was meant to be an offshoot project. But we were actually worried about that, about people thinking of it as just a big expansion.”
So in turn, Obsidian turned to the West Coast, choosing Las Vegas and going all out with the idea.
“We put together a very short pitch, probably three pages,” Urquhart said. “The first time we pitched it we pitched it as Fallout: Sin City. Very quickly it got changed to Fallout: Vegas and then became Fallout: New Vegas.”
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Fallout: New Vegas originally released for PC, PlayStation 3, and Xbox 360 in 2010. Bethesda’s upcoming installment in the series, Fallout 4 VR, launches for HTC Vive later this year on Dec. 12.